The Major
Brawn: 4
Finesse: 3
Wits: 3
Resolve: 5
Panache: 3
Virtue (Worldly)
Member (Explorer's Society)
Member (Swordsman's Guild)
Avalon R/W
Eisen
Montaigne R/W
Vendel
Legendary Resolve
Commission(Captain, retired)
Specialty(Courage)
Fencing: 6*
Buckler: 6*
Athlete: 5
Repartee: 4
Sailor: 4
Commander: 7*
Horseman: 4
Hunter: 2
Engineer: 2
Donovan School: 6*
- Banter
- Bind(Buckler)
- Disarm(Fencing)
- Flourish(Fencing)
- Apprentice: NOHP(Buckler), Free Raise to all Buckler Knacks, including Bind(Buckler).
- Journeyman: If you succeed with a Parry(Fencing) roll, and the opponent does not defeat the Parry, you inflict a 2k2 Attack on your opponent. Your Brawn does not increase this damage, but Raises made to the Parry do.
- Master: Once per Round, you may promote a Finesse Die any number of Phases with no penalty if using the Action Die for Attack(Fencing) or Attack(Buckler).
-3 XP "in the hole" from Swordsman Guild membership, 0 Prestige Points unspent
John Flanagan
Last modified: Thu Jan 2 23:56:15 CST 2003